Yes you are.
You can get 128 unique textures using shared samplers.
Plus you can just store multiple animations per texture. This is what was done in the Niagara crowd video.
Then use the static mesh skeletal script I’ve mentioned above
Yes you are.
You can get 128 unique textures using shared samplers.
Plus you can just store multiple animations per texture. This is what was done in the Niagara crowd video.
Then use the static mesh skeletal script I’ve mentioned above