Unity's DOTS vs Unreal engine - questions

Thanks for the links, what i’m trying to say is that so far all the vertex animations i’ve seen in UE4 using this method have that limitations, including all the Niagara examples and the doc mentions this.

they are extremely low poly, extremely. I am asking if this is the limitiation of the method.

  • 8192 vertices stored per texture to animate one mesh with one movement. One polygon square has 4 vertices so that makes me assume 8192 vertices divide it by 4 will bring you down somewhere around 2048 square polygons.

Does this mean now you have to stack up multiple large res textures to get enough animation movements or blending you want to do.

I will check the Houdini examples later.