Rochard is a very good *indie *game.
If you can tell me why no big studios used Unity for their AAA titles, I’d be happy to find out. Like Mass Effect, Batman and dozens of others. Despite being compared to unreal all the time, it baffles me why no big studios prefer unity if it is really that “easy to prototype”
I really want to understand this, really asking.
Is there a button in unity that “lets” you try a crazy idea?
What is stopping you in unreal 4 for “trying out a crazy idea”?