UNIT23 - Modular Computer System (Windows)

Hi, what you probably have to do is the following

Update the PlayerCharacter reference inside UI_Computer with your character, but before you do this copy the EventGraph code from BP_ModularComputer_Character into your character, then update the PlayerCharacter reference inside UI_Computer

Notice that the function UseComputer inside BP_ModularComputer_Character (added to your character) needs to be called when you want to load / start the computer. And notice that the PlayerCharacter reference is set through the Create UI_Computer widget ‘Self’ (your character) node.