LoginId:70f433474fa747b48e34ca9dd64eba55
EpicAccountId:df49f01cfed94decb7a2e2cfb699dbc7
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000400000084
UnrealEditor_Core!mi_usable_size() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:549]
UnrealEditor_Core!mi_heap_realloc_zero_aligned_at() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc-aligned.c:122]
UnrealEditor_Core!mi_realloc_aligned() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc-aligned.c:188]
UnrealEditor_Core!FMallocMimalloc::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:155]
UnrealEditor_Core!FMemory::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:118]
UnrealEditor_Core!TSizedHeapAllocator<32,FMemory>::ForAnyElementType::ResizeAllocation() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\ContainerAllocationPolicies.h:725]
UnrealEditor_QuadricMeshReduction!TArray<unsigned int,TSizedDefaultAllocator<32> >::ResizeGrow() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3121]
UnrealEditor_QuadricMeshReduction!TSet<TTuple<FName,FAttributesSetEntry>,TDefaultMapHashableKeyFuncs<FName,FAttributesSetEntry,0>,FDefaultSetAllocator>::FindIndexByHash() [D:\build++UE5\Sync\Engine\Source\Developer\MeshSimplifier\Private\MeshSimplify.h:238]
UnrealEditor_QuadricMeshReduction!FMeshSimplifier::EvaluateMerge() [D:\build++UE5\Sync\Engine\Source\Developer\MeshSimplifier\Private\MeshSimplify.cpp:643]
UnrealEditor_QuadricMeshReduction!FMeshSimplifier::Simplify() [D:\build++UE5\Sync\Engine\Source\Developer\MeshSimplifier\Private\MeshSimplify.cpp:1009]
UnrealEditor_NaniteBuilder!Nanite::FCluster::Simplify() [D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\Cluster.cpp:400]
UnrealEditor_NaniteBuilder!Nanite::DAGReduce() [D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\ClusterDAG.cpp:359]
UnrealEditor_NaniteBuilder!Nanite::FStripifier::ConstrainAndStripifyCluster'::
2’::<lambda_3>::operator()() [D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\ClusterDAG.cpp:288]
UnrealEditor_NaniteBuilder!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor’::2'::<lambda_1>,std::nullptr_t>'::
2’::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
UnrealEditor_NaniteBuilder!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::
2’::<lambda_1>,std::nullptr_t>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:433]
UnrealEditor_NaniteBuilder!Nanite::BuildDAG() [D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\ClusterDAG.cpp:271]
UnrealEditor_NaniteBuilder!Nanite::FBuilderModule::Build() [D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\NaniteBuilder.cpp:628]
UnrealEditor_MeshBuilder!BuildNanite() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:255]
UnrealEditor_MeshBuilder!FStaticMeshBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:466]
UnrealEditor_MeshBuilder!FMeshBuilderModule::BuildMesh() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:51]
UnrealEditor_Engine!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3150]
UnrealEditor_Engine!UStaticMesh::CacheDerivedData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5578]
UnrealEditor_Engine!UStaticMesh::ExecutePostLoadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:6332]
UnrealEditor_Engine!FAsyncTask::DoTaskWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:630]
UnrealEditor_Engine!FAsyncTaskBase::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:289]
UnrealEditor_Engine!FAsyncTaskBase::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:313]
UnrealEditor_Core!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UnrealEditor_Engine!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UnrealEditor!LowLevelTasks::FTask::Init<
FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::
13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
UnrealEditor!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::
13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::
2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]