Awesome. That helps a lot. I was able to create an array from several objects in my scene. I was able to call those objects like you said “ForEachLoop.” I set it up so far to DestroyActor on that array. That works fine. What node/command can I run to either reset that array, or unhide/undestroy those actors? I can’t seem to find one that works. Here is my event graph as it stands right now.