Here’s another one.
If I go into the evermotion shaders/materials folder. Can someone tell me what a material with a little star thing on the bottom left is? If I right click and go to show in explorer, it takes me to my C:\my documents folder… don’t know why.
I just deleted it and wasn’t given the a referenced my warning.
I just dragged another material to my Work Assets materials folder. This is the same material as the one I just deleted. It doesn’t have a star on bottom left.
I selected Copy. In my materials folder, I can see the material and this one has a star on bottom left.
Right clicking the material and show in explorer is greyed out.
Going back to the evermotion folder, show in explorer is active and it takes me to the evermotion pack.
Selecting ‘Move’ when bringing from evermotion to my folder seems to work fine.
When showing in Explorer, it takes me to my Work Assets > Materials folder.
If I go to delete this material, a box comes up labeling it as a ‘redirector’. What is this?
Is there a way of copying it into another folder where it also makes a .uasset file in that folder? If I move it, and then want to use the AIUE_V01_001 content folder in another project (from this project), the material won’t be there because it was moved to the Work Assets folder.
The solution for this is simple, on the network, keep original, untouched versions of the packs and copy the packs to your project directory when needed.
Now to objects.
In the Assets folder, I’m going to be including a directory that uses assets from packs (not objects I’ve made myself). This will mean my colleagues only have to copy the Work Assets folder for a bulk of the things they need. At the moment we haven’t done anything with blueprints so we wouldn’t need to copy those each time we need a pack.
If I copy an object from the evermotion pack to my Work Assets > Meshes folder, the uasset file is put in that folder. It’s also still in the evermotion folder. I’m not sure why this works for objects and not materials.
Again, I’ve noticed an issue, when right clicking the object, I get a No Disk error box. The fbx is pointing to a local drive on my boss’ system. This isn’t much of a problem as I can still access the object in unreal.
I’ve just copied another object, this one with materials and it has given it a star and hasn’t created a .uasset file in my meshes folder.
Is this because it has external files assigned to it that it needs to reference? If that’s the case, how can I copy to my meshes folder and bring over the referenced files too?
Thanks again.
Looking on my work network, it seems like the evermotion packs don’t even contain image files, only .uasset files… This is annoying if a texture needs to be tweaked.
Ahhhhh, it seems the way to get around one issue is to copy a material to my Work Assets folder, then drag the material (with the star) into the same folder again and selecting ‘Move’. This will create a new uasset file and keep the original in the evermotion folder.