Hey guys,
It has been quite a while since my last update but this time its a big one :D. I started messing around with the blueprints and some stuff working already:
ENEMYS
Spawners where the character can walk in and will spawn knights and mages (for now because they were my test enemys) you can set how many you want to spawn from each type and then a jitter value which decides how many extra or how many he will substract from the original count. each spawner can only spawn enemys once. still need to work a bit on that one so he resets all the enemys and the spawner when the hero dies.
Mages have healcircels which damage the hero (healing of enemys still have to be implemented, not that much work so probably by the next update :))
knights gain rotating healthcrosses above their heads when they are in 1 or more healcircles ( like in the mockup))
For now the AI of both enemys run to the character and when the character is out of range of the knights they will go to the closest heal circle ( most of the time a mage, who is running to the character but slower).
All enemys can drop coins but only if they are in a magic circle first they get a change to drop and if they drop they can crop from 1 to 3 coins (for now stronger enemys will have bigger droprates and drop more)
HERO
hero takes continous damage (small amount) and can walk/attack and has animations (idle/walk/attack) the animations are really derpy but thats alright
also the main hero has a dash which can be activated by pressing C and has a 5 sec cooldown ( cooldown still has to be linked with bar on screen)
when you press X you activate a dash potion which let you dash instantly you have 5 pottions to start with.
the attack and the dash both have some basic particles and a sound effect.
Spawnpoints: if you run over them you will spawn at the last spawnpoint and store all the coins you have collected. If you die before you have stored your coins your current coins will be gone.
For The UI i haven’t done much art yet just the health slider which works good and simple values for the cash, also thx again DargodsLair for the great tips ;D
That’s it for now Im really looking forward to add more