I quickly looked into the source code and saw that the node is actually called “CreateDelegate” and only the display name is “Create Event”. I’m not 100% sure, but it seems that the node is just a container for a function name, signature, scoped class, etc. So when the Bind Event and Unbind Event nodes are executed, they probably check their delegate input connection and read the function name, signature, scoped class, etc. So, bottomline, I would guess that the “Create Event” nodes can be connected to delegate pins just like the normal event nodes and have the desired effect. But I’m unfortunately not 100% sure.
EDIT: I’ve just found "Create Event" node - Blueprint Visual Scripting - Unreal Engine Forums where it says that this node is used to bind functions to dispatchers, and not events.