Unable to set actor variable in blueprint outside instance

You’re reinventing the wheel (of time), hehe. A timer already counts time!

Essentially, you run the timer indefinitely and ask it how much time has gone by. Also:

The timer can do other useful stuff!


Some other, totally optional, notes:

  • look into timespan and date time - the engine already handles a lot of the stuff you need:

  • you can use a single text block and push in pre-formatted text: