Unable to pass transform between blueprints in order to spawn actor in location of a specific instance.(out of scope)

Thank you alperenakyuz for your reply. I have not been able to find how to do a replacement setup that you had mentioned. If you could link me to something similar that might show me an example that would be well appreciated. I have also been experimenting with the line trace from the mouse but I have been unsuccessful getting that to do anything. I will continue to work with that. You also mentioned that the fact I’m getting all actors of class and sending that to my function shouldn’t work. I’m just going off other examples and it has been the only way to get my interface functions to work. although they do still show out of scope. I am all for going about all of this in an intuitive way and would love any more suggestions that come to mind. Thanks again for taking the time to answer.