Unable to package

Yes, the Clickerv1.Target.cs file was there and it was set to Target.Editor instead of Target.Game, which “solved” this issue but just created a ton more. I backup my projects every few days and rolled back to two weeks ago and it compiles fine but I have lost some important work if I can’t get it figured out. I even tried copying and replacing two .h and .cpp files from the most current backup into the backup that will compile and I get a ton of differnt errors. The only thing in the .cpp files are a few custom nodes and shouldn’t have any impact on the rest of the package… #opens a new bottle of asprin