Yes, and Yes. This is the full .h file of the class, and the cpp only contains the basic definitions of these functions, calling super and that’s it.
UCLASS()
class SHOOTERGAME_API ABowLevelExitPoint : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABowLevelExitPoint();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
After adding it, I’ve closed everything and rebuilt from source to re-open the editor.