Unable to link against IsCustomizedStruct() function from FPropertyEditorModule

Hello!
I am creating an editor-only plugin where I do some struct customization stuff. In my module.cpp file I am able to register custom property layout using

FPropertyEditorModule::RegisterCustomPropertyTypeLayout()

This works great but in other class I that I’ve created I am trying to use

const FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>(TEXT("PropertyEditor"));
const FCustomPropertyTypeLayoutMap Map;
const bool bIsCustomized = PropertyModule.IsCustomizedStruct(nullptr, Map);

function and doing that creates linker error such as: Error LNK2019 : unresolved external symbol "public: bool __cdecl FPropertyEditorModule::IsCustomizedStruct…

I have PropertyEditorModule.h include in that class aaand I’ve tried adding private folder of FPropertyEditorModule to PrivateIncludePaths in my build.cs file from the plugin with:

PrivateIncludePaths.Add(Path.GetFullPath(Target.RelativeEnginePath) + "/Source/Editor/PropertyEditor");

but the result is the same.

From what I understand, the runtime linking against virtual functions (like RegisterCustomPropertyTypeLayout()) works fine but for some reason it cannot link it non-virtual functions (like IsCustomizedStruct()) at compile time.

Why is that? Can I do something about it?
Or maybe is there some other way to check if a given UStruct has customized property layout?

Since I’d like to share this plugin on the marketplace later I’d prefer not having to modify the engine for it to work :stuck_out_tongue:

Thanks in advance!

Okay that is because it does not have the […]_API macro so I guess I won’t be able to use it. Do you guys know if I can check if a given struct is customized some other way though?