I’m on 4.26.1 and using advanced sessions 4.26.1 but I still have the problem… Basically my problem is that if I set Public Connections to 2 in the CreateAdvancedSession node, then if 2 players join a session the session is no longer returned from FindAvancedSessions (this is fine and makes sense since the session is full). However, if the session is then started and loads up the game, the session shows again with 1/2 people and I’m able to join it, adding a third person to the server.