Hi Guys,
I’ve been trying to convert level (Basic default empty scene)to World Partition in UE5.3 however it kept on giving me these error:
LogSlate: Window ‘Asset Dialog’ being destroyed
LogDerivedDataCache: C:/Users/hellrage/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.442 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8926 files in 10420 folders with total size 438 MiB.
LogSlate: Window ‘Convert Settings’ being destroyed
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled_4, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LoadErrors: New page: New Map
LogWorldPartitionEditor: Display: Running commandlet: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe “D:/Unreal Project/testtsdasf/testtsdasf.uproject” -BaseDir=“C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/” -Unattended -RunningFromUnrealEd -AbsLog=“D:/Unreal Project/testtsdasf/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-000013b4-2025-01-09T07.49.05.024Z.log” -run=WorldPartitionConvertCommandlet /Game/Test -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Error: #### Commandlet Failed ####
LogWorldPartitionEditor: Error: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe “D:/Unreal Project/testtsdasf/testtsdasf.uproject” -BaseDir=“C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/” -Unattended -RunningFromUnrealEd -AbsLog=“D:/Unreal Project/testtsdasf/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-000013b4-2025-01-09T07.49.05.024Z.log” -run=WorldPartitionConvertCommandlet /Game/Test -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Error: Return Code: 3
LogWorldPartitionEditor: Error: #### BEGIN COMMANDLET OUTPUT (from D:/Unreal Project/testtsdasf/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-000013b4-2025-01-09T07.49.05.024Z.log) ####
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogInit: Display: Running engine for game: testtsdasf
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : config=“Development”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-29314046”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.5247] "
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 3700X 8-Core Processor”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : asan=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : commandline=”" “D:/Unreal Project/testtsdasf/testtsdasf.uproject” -BaseDir=“C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/” -Unattended -RunningFromUnrealEd -AbsLog=“D:/Unreal Project/testtsdasf/Saved/Logs/WorldPartition/WorldPartitionConvertCommandlet-000013b4-2025-01-09T07.49.05.024Z.log” -run=WorldPartitionConvertCommandlet /Game/Test -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes""
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : loginid=“fe9672fc48a8d14c5449b7a9bbdff385”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogCsvProfiler: Display: Metadata set : llm=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Android ini files took 0.03 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Fab/Content/’ mounted to ‘/Fab/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:243][ 0]LogHAL: Display: Platform has ~ 32 GB [34282164224 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:243][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:594][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:783][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:783][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:849][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:850][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:850][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:851][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:851][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:878][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:878][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:878][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:881][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:943][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:981][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:989][ 0]LogDerivedDataCache: Display: C:/Users/hellrage/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=915.14MBs, RandomWriteSpeed=162.39MBs. Assigned SpeedClass ‘Local’
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.06:992][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.07:935][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal Project/testtsdasf/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.07:935][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:331][ 0]LogEditorDomain: Display: EditorDomain is Disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:495][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:495][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:495][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:497][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:497][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:685][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:685][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal Project/testtsdasf/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:685][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:862][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:862][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:862][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.08:862][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.09:039][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.09:039][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.09:216][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.09:217][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.09:681][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.11:022][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogWorldPartitionEditor: Display: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.11:022][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogWorldPartitionEditor: Warning: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.11:247][ 0]LogOutputDevice: Warning:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.11:290][ 0]LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 255]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 255]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00000264cd9cad96 UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00000264cd9d725a UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:35]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff8ae055954 UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff8b8e387ee UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff8b8e556c3 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff8b8e3801a UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4aa2591 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4aa634f UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4a9cfb6 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4a9d37a UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4aa0854 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4ab6984 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6a4ab9d7a UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error: [Callstack] 0x00007ff8f0947374 KERNEL32.DLL!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.01.08-23.49.12:361][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
I’m using Blank Game Template and these following setting:
Anybody can advise how to fix these error?