Unable to compile editor from source after upgrading Steam SDK

I did this not too long ago and didn’t run into any issues. Here’s the Steamworks.build.cs changes:



        /** Mark the current version of the Steam SDK */
        string SteamVersion = "v144";
        Type = ModuleType.External;

        PublicDefinitions.Add("STEAM_SDK_VER=TEXT(\"1.44\")");
        PublicDefinitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");




The logic just below that is what is throwing that error:



        string SdkBase = Target.UEThirdPartySourceDirectory + "Steamworks/Steam" + SteamVersion + "/sdk";  <- VERIFY THIS LOCATION EXISTS.
        if (!Directory.Exists(SdkBase))
        {
            string Err = string.Format("steamworks SDK not found in {0}", SdkBase);
            System.Console.WriteLine(Err);
            throw new BuildException(Err);
        }