Unable to assign Actor to editable member variable in editor details panel (UMG)

Hey , thanks for your response, I have been able to set my variable using blueprints; however I am working on a system for the Blueprint Marketplace and it would be nice to allow users of the system to select an actor already in their scene without having to do any scripting of thier own. As a result, I am curious as to why these default values are not allowed to be set in the editor details.

Is there a technical reason for this? It would be nice to be able to set these default values; even if this is not worth the effort, it would definitely be beneficial to users to have more visual feedback regarding the fact tthis value cannot be assigned – as shown in the video, the GUI doesn’t seem to make a clear indication that the default actor value cannot be changed except under that default value tab in the details panel of the blueprint editor.

Thanks again!