Unable to assign Actor to editable member variable in editor details panel (UMG)

Hey :slight_smile:

So I’ve been pulling my hair out over this and I really need your help. My project is exhibiting the same behavior that OP showed in the video. The difference is, my fields are all editable and I’m not dealing with UMG widgets I’m working with actors.

This occurred after I MOVED folders around in the file system structure. I planned out a new high-level structure that would be much more organized, and I moved everything over into the right places (no redirectors dangling or anything). Now, and assets that I have moved (skeletal meshes, game modes, whatever) are unable to be selected or used as components in any way. This includes default project settings. I think that this is a bug but I’m wondering if there’s any way to recover from it because I want nothing more than to simply reorganize my project successfully.

Here’s a thread I posted a few minutes ago explaining it in more detail.

I already read through this entire thread and many more, but I have yet to find somebody who has the same problem (despite the host of questions surrounding moving and renaming files in UE4) as me, let alone somebody with an answer.

I really need some help , help me make it a great day :slight_smile:

  • arj