Un-Cook Mod ( Making it editable with the Ark Dev Kit )

a way to uncook your own mods when you have lost the raw files through (for example) a HDD failure would be welcome, maybe put a code in the cooked file that only the modder would know, then that code would need to be entered to successfully uncook a mod. I recently lost all the raw data from 5 mods I have created and with no way of reverse engineering the mods I have had to give them up.

Not all people asking for the uncook option are mod theives.