UMG Widget GetDesiredSize()

I usually include screenshots, but it was late and I was tired.
Moving on.

The values returned are not the size of the widget but simply those set by Appearance → Brush → Image Size.

Here is a test setup I just created with UE4.6.1.
It becomes a child of an Overlay widget with its Overlay Slot set to fill both Horizontally & Vertically.

The Image being used is 2048x1024 in size.
Note that I reset Appearance → Brush → Image Size back to default 32x32.

Here is the graph setup to have Tick() & Paint() report desired size.

Here is the result in-game.

The image is clearly not 32x32 pixels in size.

This setup seems correct, hence my confusion about what values GetDesiredSize() is returning.

My current workaround is to use a custom UserWidget that uses the geomtry supplied in Tick() to figure out the size.

It works, but its a bit of a hack :slight_smile:

Thoughts?