UMG Widget doesnt let to change cursor when hovering a button

Thanks for your answer. I tried your solution and I’m having a issue. I dont know if its related to this bug but it has so much in common.

1 - I have my Main Menu Widget and in here every button hovers into Hand cursor correctly.
2 - But when I enter my Controls Widget from Main Menu, I have to left click onscreen for having my “Is hovered” function enabled again. I’ve already set a Set Input Mode UI only (And Game and UI just in case).

So basically the mouse cursor loses the focus into the widget. It stills highlights text but doesn’t change the cursor when hovering until you left click once.

This is what I use to get to Controls Widget from Main Menu Widget. It is a simple OnClicked event.

And this is the Is Hovered function based off your previous answer (It totally works but, I repeat, only when I first click over the menu)
I added a Set color and opacity node just for testing and it works fine without having to click with the mouse. It automatically focus.

Sorry for all the text, I hope I’ve explained it clearly and thanks in advance