[UMG Tutorial] - Placing Widgets Over Actors In Screenspace

Ok, this is absolutely doing my head in now. I’ve been at this for hours and just can’t get it to work. I’m hoping I’m missing something really simple and stupidly obvious…

Firstly, I can’t get a couple of things to line-up with what you’ve shown. For example:
1.PNG

When I try and bind the content field, all I get is a function with a return node that I cannot rename (no matter what):
2.PNG
I’ve tried not making the text box variable, not renaming it… I’ve looked everywhere in the widget to be able to create a named variable… no dice. I suspect this may be at the heart of the next problem too…

In your BP you have a SET node that I just can’t get to show:

The only SET node that I can access that looks like it comes close to what I would need is:
2.PNG

But it’s looking for a text reference class and I can’t find any way of plugging a string or text into it.

What exactly am I doing wrong?