Elvince
(Elvince)
December 15, 2015, 9:23pm
34
Sorry to necro this thread but I spent my day trying to get a solution and I’m totally lost.
1 - I’m using ProjectWorldToScreen to get the screenposition (it’s equivalent to BP function ConvertWorldLocationtoScreenLocation). From what I understood, it will give me the world position in the screen position taking into account the current resolution.
2 - Next I set this value in the widget set position with RemoveDpiScale = false. in order to get it exactly where I want it in the current resolution.
Sadly, it doesnt work. I can get to have my Text over the full screen. I limited in an area that seems to be the “Current Resolution area” compared to a 1080p resolution.
Can anyone help me to get this sort out?
Thanks,
In fact, I just had to check the RemoveDpiScale to get this sort out.
My intial issue was in the Clamping of my position where I used DesiredSize but I had to scale it to the current resolution as the desiredsize is in 1080p.
Thanks,