[UMG Tutorial] - Placing Widgets Over Actors In Screenspace

Sorry to necro this thread but I spent my day trying to get a solution and I’m totally lost.

1 - I’m using ProjectWorldToScreen to get the screenposition (it’s equivalent to BP function ConvertWorldLocationtoScreenLocation). From what I understood, it will give me the world position in the screen position taking into account the current resolution.
2 - Next I set this value in the widget set position with RemoveDpiScale = false. in order to get it exactly where I want it in the current resolution.

Sadly, it doesnt work. I can get to have my Text over the full screen. I limited in an area that seems to be the “Current Resolution area” compared to a 1080p resolution.

Can anyone help me to get this sort out?

Thanks,