Ok so for people like me who want to know how to do this in version 4.7:
Be sure check on Engine Scalability Settings and set you “resolution Scale” to 100%
1 - Create a widget (In my case is called “PickupText”) with a text box and on the graph just add a text variable and bind the content of the text box to that variable. I create the text box centered like you can see on the image.
&stc=1On the next image you can see why the text is centered. On The Image the new Widget component for the blueprints:
&stc=12 - On you pickup/object/blueprint etc…:
- Add a widget component and set “widget class” to you widget (In my case is called “PickupText”)
- Set the UI Space to “Screen”
- uncheck Visible if you don’t want the widget visible all the time.
On Event Graph:
Event Begin play → Get User Widget Object → Cast to you widget (for get the variables on the widget and add/get/change parameters)
&stc=1In my case my text widget have 2 variables “PickupText” and “PickUpActor” and I grab the values from my struc “iteminfo”
3- In case you only want to display the widget when you enter a trigger volume, you can use “set visibility” for the widget component:
(in my case I first cast to my character for be sure the trigger collide with my character before display the text)
&stc=1That’s all, I hope this can help to someone like me
Greetings!