UMG Sound off/on in blueprints?

I think the best way is to create a cue then add your sound in a specific Sound Class, then set volume to 0 of that sound class .
UMG Sound Class, In Game Background Sound Class, and what else do you want .
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And If you want a slider :

Drag a slider :
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At Value add a function :
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Then in Function :
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Then : in Event Graph of you Widget :