UMG Slider won´t upate Instanced Material values in a meshes

@ James94Hodges
Forgot to clear this up I come from UDK so I´m at home with Kismet but BPs are really foreign in some ways…

My goal is to change regular Instanced Materials of environmental/decorative meshes in a level, SO I have NO idea whether they should be of a particular class (pawn or actor or other) and what that class should be in order to use the *Cast to *node.
In UDK they can be Actors and not really Pawns(which makes total sense) and all works out well, but In BPs…
In other words when I create a Blueprint for my buldings I´ve use Actors but nothing works, so I´m not really sure which class to use …
There ! I´ve completely humiliated myself before the community …:slight_smile: