UMG RichTextBlock rendering purple squares

Yeah, I got an email from Epic saying the same thing.

But this is unacceptable. You shouldn’t have to create a row for EVERY single unique thing you need in your RichText.

Say I want to have some text be blue, and in some cases I want it to be 8 font size, and in other cases I want it to be 12 in font size. Then I would have to make 2 different rows in my table. And this is only for 2 font sizes and 1 color. Imagine I wanted to do the same thing with purple, and then a liiiitle bit darker purple. Then we’re up to 6 tables, which all need to have the same outline settings etc, which you have to manually edit EVERY time you want to change it on EVERY row(you can’t select multiple rows).