UMG post effect

Thanks very much - this is a helpful component indeed. I couldn’t make bloom work through this method and stopped short of building a makeshift bloom in the material effect through a combination of blur and some serious compositing as it would get too expensive for a mobile platform. But I can definitely see various use cases for this component.

I ended up disregarding the bloom altogether and used the capture 2D with other effects applied directly at the target texture. It’s not bloom, and is not what I originally intended, but ended up making sense in the context of the game.

Thanks again,
Al