I second this… Pixel snapping in UMG prevents producing subtle motion graphics.
I’m absolutely a big fan of Unreal but this limitation is a real bummer and the work arounds are tedious…
I second this… Pixel snapping in UMG prevents producing subtle motion graphics.
I’m absolutely a big fan of Unreal but this limitation is a real bummer and the work arounds are tedious…
8 years…
This is depressing.
Yes, it is
There is a PR to solve this, unfortunately it appears to be sat in limbo despite this being an obvious problem for years
Thanks for the PR hint, I checked and it’s merged now!
I was having a similar issue (displaying chat bubbles above characters via ProjectWorldLocationToScreen()
, which where jittering around when the camera moves). Simply setting SetPixelSnapping(EWidgetPixelSnapping::Disabled);
in my user widget NativeConstruct()
(also possible in BP) made it a lot smoother!