UMG - Input handling, when there are multiple widgets displayed

When you add your child to the present user interface. Save down a reference grab the Canvas Slot -> SetPosition. (easy spoken for the movement, might be doing a tutorial on moveable windows this we) The childing is an awesome feature. I can create a kind of Window styled widget with all the functionality (movement, close, minimize etc) and to that window widget you can add your special content widget. so you dont have to do the basic stuff over and over