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UMG incorrectly positioning widgets
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Programming & Scripting
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screen-resolution
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UMG
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unreal-engine
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bug
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Widget
anonymous_user_d9ba6e93
(anonymous_user_d9ba6e93)
March 21, 2016, 6:20am
9
Two questions:
Why are you setting the anchor rather than the position?
How do I get the size of the canvas? You said it’s “typically” 1920x1080, but how do I actually find that out?
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