UMG incorrectly positioning widgets

Hello RhythmScript,

I have a couple of quick questions for you. This will help get us on the same page.

Quick questions:

  1. Where do you have your anchor set for the widget that you are trying to place?
  2. When you are running the game did you do so in a stand alone version or did you run it in the viewport?
  3. What exactly are you trying to accomplish with the math I provided? If I have a better understanding of your end goal I may be able to provide a different solution to the issue.

I have a few images that explain how anchor points can also be helpful in placing items on screen. This may be a viable solution depending on your situation.

21511-anchorhelp3.png

21513-anchorhelp5.png