UMG incorrectly positioning widgets

Hello ,

To answer your questions:

  1. I found this method to to be easier to workaround at the time in that version of the engine.
  2. You can change the size of the canvas by setting the Fill Screen drop down to custom and then setting the X and Y sizes. If you would like to get the viewport size during play, you could do this by using get viewport size.

I hope that this information helps.

Make it a great day