Sorry but I still don’t understand how I do this without having one texture containing all the images. Can you explain how to use your approach without having every image contained in one material?
I read the UMG documentation before I posted here. I’m trying to figure out how to use the image as explained here
Image Displays the specified image. Currently this has to be a Slate Brush, however there are Blueprint functions on the Widget that allow you to set the image from a Texture or Material.
The last bit (that allow you to set the image from a Texture or Material) implies you can update the image