UMG: How to support widget active focus with keyboard and gamepad

As far as i know, is not already suported.
For my game i made a trick.
I check the movements on the pad, and i change a variable acording that movement. Then using this variable I change the visuals on the buttons, the background and the text colors. So you got the same functionality you need.

Let me know if you need a screenshot of the blueprint, right now i am not at home, and cant send it.