Problem with this is, keyboard and controller navigation won’t be able to interact as well. I’d like to build a menu, which doesn’t react to mouse input. The only workaround I got so far is a giant button in front of everything that sets the focus to a button if clicked, but that is not only dumb, but also impracticable as it would be needed in every menu.
So my question is: Is there a convenient way to setup a menu (with UMG), which can be navigated and used only with the controller and keyboard and the mouse is completely disabled/ignored? (without adjusting mouse button down in the engine or any other engine-side changes).