UMG How to animate a property from its current value

@sequencermatt , @anonymous_user_1708ed9e1 Thanks for describing the solution, but it doesn’t work for me either. There are some parts I don’t get:

  1. Create an absolute section and add a keyframe at the time / value you want to animate to.

In the Gif in the absolute section I can also see some pins with initial values it is animating from.

They seem to disappear right after the blend. But they don’t disappear for me

  1. Add a keyframe on the relative section at 0.00 with a value of 0

This one works as an additive value. I.e. Here’s what I have with a “Show” animation

In the video I found only one part related to the solution starting at ~46:12, but he shows already blended track. It is hard to understand it because blended tracks hide value pins and show only the curves.

If somebody have had any luck with that, please tell me how I can animate Render Opacity from current value to 0 or to 1