Well, I’ve got this working by using ‘Get All Actors of Class’ which, whilst it works, is not ideal in my mind. This is what I have in my slider event;
But really I’d like to specify the specific actor object that the slider should change rather than iterating over all possible actors. In my head the way it should work is I add a variable of the Actor Class to my widget which is exposed publicly and then I can just set that to the specific actor in me level. But it looks like those variables aren’t exposed in the details panel to let me do that. I’m trying to make a ‘kit of parts’ so that non-blueprint users can use these in their levels without any issues. Any suggestions welcome.
