UMG Grid Panel element allocation

Hi, thanks for your follow-up.

Screenshots
Player Blueprint:

Add Status Effect Icon:

In-game after getting a status effect - the thing to note here is the Icon, not the text. The text has nothing to do with the grid. Additional status effect icons don’t get added with the current code, unless I add “placeholder” images for each icon I want to add.

22090-in-game.png

  1. version 4.5.1

  2. I have a simple object on the ground. Upon walking over it, the player will get a status effect applied to them. The character has an event trigger for when the character is a recipient of a new status effect. This will be reflected on the UI as an expanding list of icons. A row of status effect icons on the UI will display icons for each status effect the player currently has affecting them.

Thanks for your help.