UMG: Event Construct called every time widget is added to viewport

Hello ,

I was unable to reproduce this issue on our end. I have a few questions to help narrow down what issue it is that you are experiencing. I have also included a working example of what was described in my last post. I hope that this helps.

Quick questions:

  1. What version of the engine are you using?
  2. Can you reproduce this issue in a clean project?
  3. Is so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Could you provide screen shots of any blueprints or code that you may be using.

Example:

Master widget blueprint:

The master widget starts out empty except for a button that I will use to toggle the Child widget on and off (in this case the child widget is named “ActionWidget”).

Action Widget:

This is an image that is added and removed by the master widget.

44324-masterwidgetexamplehelp2.png

Level Blueprint:

I have added the master widget to the viewport.

Make it a great day