Thanks for the tipp with the Canvas, is there a way to set the min size of the Border to 100x100? It only “stretches” when it has a child.
But that aside, i tested the HUD with the widget reflector and it marks the Viewport. So not another widget but just the whole viewport. I just set my input to “Game and UI” and gave it the Inventory as a focus. Also enabled my mouse with the Controller Bool. Am i missing something? I’m working a few hours on this now. Could be that i missed something stupidly easy.
This is what i meant with visible. I have my roots set straight to visible.
And i also have the childs at visible.
EDIT: The main Inventory, that has the Grid as a child (and the grid as the Slots and Items as a child) is set to hittest. Do i need to set this main inventory to Visible too?
EDIT2: Ok i got it to work somehow. This is my setup so far (just for the fact to recreate this):
My Inventory, so the top most Widget that has a Grid Widget:
Root - Visible
CanvasPanel - Visible
UniformGridPanel - SelfHitTest
The Inventory Slot, that is a Child of the UniformGridPanel:
Root - Visible
Overlay - Visible
Image - Visible
The ItemWidget, which is a Child of the Overlay of the InventorySlot:
Root - Visible
Overlay - Visible
Image - Visible
If there is anything to “improve”, please let me know, otherwise i’m very happy that you spend your time helping me here. I though i would never get this to work.