[UMG] Drag and Drop Inventory?

Open the widget reflector (Ctrl+Shift+W). Enable widget picking hover over the item, and hit escape then look at what widget you’re actually hit testing. I’d bet you’ve got some invisible something in front of the widget. Also, you’ve got a ton of extra canvas panels you don’t need, if all you have an image, you can just make that the first widget, don’t have to nest things in a canvas. Likewise, you don’t need, Canvas > Overlay > Image for a background, just have a Border, they can have any content you want and function as the background.