[UMG] Drag and Drop Inventory?

I’m also fighting with D&D for a whole day right know.
As a programmer I know it is not so easy to do that in a convenient way. But it’s possible.
This is by far the most complicated way I’ve ever seen to expose D&D to the user.
D&D should be a flag in the UserWidget, exposed via checkBox. If it is enabled, D&D happens automatically and all Events (OnStartDrag(), OnDrag(), OnEndDrag()) are send.
This would be an easy and convenient way to work with it.
On Actor (in 3D world) there could be a D&D component that does the same.
Too bad it’s such a hassle.

By the way… is it normal that every post must be review by a moderator before being published?
Seemed to be true for my last post.