[UMG] Drag and Drop Inventory?

Hey Nick,

i got my Inventory PRETTY far, but i’m stuck on checking what Widget is underneath my Drag operation. I want to be able to detect if i let the Item go outside of the Overlay, over the Canvaspanel.
The IsHovered is detecting exactly the space i want to use, but as you said, hovered isn’t working while dragging.

There is “Drag Over”, but i need a way to check exactly the Canvas. Otherwise i would need to work around by adding a second widget that is only detecting this and spawning it behind my MainUI.

PS: For now i will use the work around with the additional widget.