[UMG] Communicating from a widget blueprint to the level blueprint...

Thanks for your response,

I’ve tried the method you describe, and it would entail creating separate BP actors which act upon a custom function.

However it would be more convenient to have it called in the level blueprint to, say, trigger multiple action like say starting/stopping a matinee how would i do that?

It finds the Level blueprint however I must be doing something wrong, I get this error message: