I understand I am normally working on three to five challenges at a time. I am Happy to say I have successfully created a custom player color selector. My challenge is now to find a way to save to specific players and not to the all players. If you have figured out any info on how to make custom player save game I would appreciate the help. Tomorrow I will put together a new tutorial that is a lot easier then the one I have posted before. I found you do not need to create a separate alpha channel for each color you can leave it as a 3 vector in the Material and set the sliders to build the color. The Content example UMG map helped me figure this out. Yeah I will put together a good tutorial for this tomorrow.
Cheers Mate
Dan