Ok I just tested my Theory of using alpha parameters to get my color and it works.
Create a new material
add Three colors
(Hold down 3 and click on the Graph)
Your going to want to set each one up for a
Absolute “True Red” (go to the color picker “lol” and set Red to 1 and blue and green to 0
Do this to make your RGB channel colors these do not need to be parameters
Next create three 1 vector parameters (Hold 1 and click in the graph)
Change each one to a parameter
RedAlpha
BlueAlpha
GreenAlpha
You will want to create lerps to be able to control how much of this color channel is add into the Base Color
When you put the color into the lerp make sure you put it into the b slot
then take the corresponding alpha parameters to the alpha slots in the lerp.
Now add the result from red and blue together, next add that to the green place that into your base color.
Bam how to get the right color you want.
Play around with the alphas to get a good idea of the 0-1 value you will want to use to start with. I like complete white, so a 1 value in all alphas.
this is a good starting point now you can play and see if you can set up a saturation and brightness. Also so many player material controllable variables.
Now that the material is set up we need to set up the ability to control it on the actor.
DON’T CLOSE OUT YOUR MATERIAL WE WILL SE IT TO MAKE SURE WE CALL THE RIGHT PARAMETER NAME!!!