UMG Button widget, how to change its text without blueprint

ehm… bind it to a variable?

click your text widget->inside details->click on bind->Create Binding->A binding function appears->

->create an FText variable->give it a default text(optional)->drag it into the function and connect the variable with the return pin

so now you can alter the text when you modify the FText variable.

OR make your TextWidget a “Variable” and access it as an object and then call “Set Text”.